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Examples of these range from multiple forms of content on Web sites like photo galleries with both images pictures and title text user-updated, to simulations whose co-efficients, events, illustrations, animations or videos are modifiable, allowing the multimedia "experience" to be altered without reprogramming. In addition to seeing and hearing, haptic technology enables virtual objects to be felt. Emerging technology involving illusions of taste and smell may also enhance the multimedia experience.

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Multimedia presentations can be live or recorded:. Multimedia finds its application in various areas including, but not limited to, advertisements , art , education , entertainment , engineering , medicine , mathematics , business , scientific research and spatial temporal applications. Several examples are as follows:.

Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to commercial art, to journalism , to media and software services provided for any of the industries listed below.

An individual multimedia designer may cover the spectrum throughout their career. Request for their skills range from technical, to analytical, to creative. Much of the electronic old and new media used by commercial artists and graphic designers is multimedia. Exciting presentations are used to grab and keep attention in advertising. Business to business, and interoffice communications are often developed by creative services firms for advanced multimedia presentations beyond simple slide shows to sell ideas or liven up training. Commercial multimedia developers may be hired to design for governmental services and nonprofit services applications as well.

Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations VFX, 3D animation, etc. Multimedia games are a popular pastime and are software programs available either as CD-ROMs or online. Video games class as multimedia, as such games meld animation, audio, and, most importantly, interactivity, to allow the player an immersive experience. While video games can vary in terms of animation style or audio type or even lack thereof, the element of interactivity makes them a striking example of interactive multimedia.

Interactive multimedia defines multimedia applications that allow users to actively participate instead of just sitting by as passive recipients of information. In the arts there are multimedia artists , whose minds are able to blend techniques using different media that in some way incorporates interaction with the viewer. Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena, such as an art gallery.

Although multimedia display material may be volatile, the survivability of the content is as strong as any traditional media.


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Digital recording material may be just as durable and infinitely reproducible with perfect copies every time. In education , multimedia is used to produce computer-based training courses popularly called CBTs and reference books like encyclopedia and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats.

Learning theory in the past decade has expanded dramatically because of the introduction of multimedia. Several lines of research have evolved, e. Defined as separate technologies such as voice and telephony features , data and productivity applications , and video that now share resources and interact with each other, media convergence is rapidly changing the curriculum in universities all over the world. Higher education has been implementing the use of social media applications such as Twitter, YouTube, Facebook, etc. Multimedia provides students with an alternate means of acquiring knowledge designed to enhance teaching and learning through various mediums and platforms.

The capacity for multimedia to be used in multi-disciplinary settings is structured around the idea of creating a hands-on learning environment through the use of technology.


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  • Learning content can be managed through activities that utilize and take advantage of multimedia platforms. Multimedia is a robust education methodology within the social work context. The five different multimedia which supports the education process are narrative media, interactive media , communicative media, adaptive media, and productive media.

    Contrary to long-standing belief, multimedia technology in social work education existed before the prevalence of the internet. It takes the form of images, audio, and video into the curriculum. In comparison with conventional teaching method, including face-to-face courses, multimedia education shortens transportation time, increases knowledge and confidence in a richer and more authentic context for learning, generates interaction between online users, and enhances understanding of conceptual materials for novice students.

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    The results states that respondents show a substantial increase in academic knowledge, confidence, and attitude. Mayer's Cognitive Theory of Multimedia Learning suggests, "people learn more from words and pictures than from words alone. Researchers suggest that when users establish dual channels while learning, they tend to understand and memorize better. Mixed literature of this theory are still present in the field of multimedia and social work.

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    With the spread and development of the English language around the world, multimedia has become an important way of communicating between different people and cultures. Multimedia Technology creates a platform where language can be taught.

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    The traditional form of teaching English as a Second Language ESL in classrooms have drastically changed with the prevalence of technology, making easier for students to obtain language learning skills. Multimedia motivates students to learn more languages through audio, visual and animation support.

    It also helps create English contexts since an important aspect of learning a language is developing their grammar, vocabulary and knowledge of pragmatics and genres. In addition, cultural connections in terms of forms, contexts, meanings and ideologies have to be constructed. Newspaper companies all over are trying to embrace the new phenomenon by implementing its practices in their work.

    While some have been slow to come around, other major newspapers like The New York Times , USA Today and The Washington Post are setting the precedent for the positioning of the newspaper industry in a globalized world. To keep up with the changing world of multimedia, journalistic practices are adopting and utilizing different functions of multimedia through the inclusions of visuals such as varying audio, video, text, etc.

    News reporting is not limited to traditional media outlets. Freelance journalists can make use of different new media to produce multimedia pieces for their news stories. It engages global audiences and tells stories with technology, which develops new communication techniques for both media producers and consumers. The Common Language Project, later renamed to The Seattle Globalist , is an example of this type of multimedia journalism production. Multimedia reporters who are mobile usually driving around a community with cameras, audio and video recorders, and laptop computers are often referred to as mojos , from mo bile jo urnalist.

    Software engineers may use multimedia in computer simulations for anything from entertainment to training such as military or industrial training.

    Multimedia for software interfaces are often done as a collaboration between creative professionals and software engineers. Multimedia helps expand the teaching practices that can be found in engineering to allow for more innovated methods to not only educated future engineers, but to help evolve the scope of understanding of where multimedia can be used in specialized engineer careers like software engineers.

    Multimedia is also allowing major car manufactures, such as Ford, and General Motors, to expand the design, and safety standards of their cars. By using a game engine and VR glasses, these companies are able to test the safety features, and the design of the car, before a prototype is even made. Building a car virtually reduces the time it takes to produce new vehicles, cutting down on the time needed to test designs, and allowing the designers to make changes in real time.

    It also reduces expenses, since with a virtual car making real world prototypes is no longer needed. In mathematical and scientific research , multimedia is mainly used for modeling and simulation. For example, a scientist can look at a molecular model of a particular substance and manipulate it to arrive at a new substance. Representative research can be found in journals such as the Journal of Multimedia.

    Multimedia is used heavily in modern medicine. Doctors can be trained using videos or virtual demonstrations.

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    Medical students use online resources such as virtual labs and interactive diagrams further their knowledge of the human body and what can happen to it if someone's health is compromised. They can also simulate how the human body is affected by diseases. Multimedia in medicine could also be used to create new ways to prevent the further spread of diseases such as vaccines and cures and more.

    Especially by using what we already have to help advance further experimentation in order to access new information for the world of science and medicine. Virtual reality is a new platform for multimedia in which it merges all categories of multimedia into one virtual environment.

    It has gained much more attention over the years following technological advancements and is becoming much more commonly used nowadays for various uses like virtual showrooms and video games. Virtual reality was first introduced in by cinematographer Morton Heilig in the form of an arcade style booth called Sensorama. The first virtual reality headset was created by American computer scientist Ivan Sutherland and Bob Sproull, his student, in Virtual reality is used for educational and also recreational purposes like watching movies, interactive video games, simulations etc.

    Ford Motor Company uses this technology to show customers the interior and exterior of their cars via their Immersion Lab. While virtual reality VR strives to be a totally immersive multimedia experience, completely replacing reality with a digital simulation, augmented reality AR limits itself to overlaying digital output or content onto the real world.

    AR can be defined as "an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device such as a smartphone camera ". For example, while users are playing Call of Duty and want to shoot their gun at the enemy, the triggers on the controller will provide tension to the player that will make it feel like they are actually pulling the trigger on a gun. The game Astro's Playroom that comes with a PlayStation 5 console showcases the different ways a game can make players feel more immersed and the depth and potential that the haptic feedback feature has for the future of gaming.

    From Wikipedia, the free encyclopedia. Content using a combination of forms. Some file types e. Word, Powerpoint, Excel, etc. For these, select the Enable Download option to ensure that the files will be visible to your students. If you want to enable or disable downloads for all files within a lecture, you can toggle this feature on or off on the lecture level. The Embed attachment icon will embed the file within the lecture. When a file is embedded, it will be visible within the lecture page.

    This means that if you turn off the embed option, the file itself will not be visible on your lecture page. You might choose to turn off the embed if you just want your students to download the file on their device. If you wish to remove the image embed and make the image only downloadable, click the Enable Download button. In the text editor, you can add and format text, as well as images through the text box. By default, the new beta version of the text editor will display in the lecture editor. However, to ensure that schools continue to run as seamlessly as possible, you can toggle off the beta version and revert to the old text editor by switching off the Beta toggle.

    There are two types of quizzes that you can add to your course:. TIP: You do not have to use all of the answer fields. If an answer field appears that you do not need, leave it blank.